Sabin Duvert VtM Version
(Birthday: August 29, 1854)
August 29, 1854
University Student and freeloader
Sabin's Mother: Thelia Duvert, Deceased - July of 1872.
Sabin's Father - Kurt Duvert, eventually died of natural causes.
Sabin has no siblings.
Full family history here: http://vl.kamiki.net/DETAILED%20bkg%20of%20Sabin.htm
Reference Sheet: http://arania.kamiki.net/wodrp/wodrpsabinrefsheet.jpg
Sabin is about 6’ tall, 215 lbs, with gray-blue eyes. His long (mid-back), prematurely white hair is generally unkempt and usually pulled back in a ponytail for convenience. He has a somewhat long face with a somewhat large/long nose. He has a generally thick-average build.
All his hair is white (eyebrows, bodyhair, etc). Has a somewhat large nose. Ears are slightly pointed, as are his canine teeth.. but this is very subtle. Both wrists have significant and old burn scars that wrap around the whole wrist.
It doesn’t take much for him to maintain the facade of being ‘human’ (with a few odd features he can’t completely pull in under “distinguishing features”, but if he loses a hold mentally (i.e. gets drunk, is knocked out, very emotionally distraught, or something similar, or if he just wants to relax and let his features out) then he will physically revert to his true form. He is also capable of only manifesting select features from his true form (i.e. pointed ears and claws; or red irises but not the other eyes, etc.)
Even when in "human form", of the features of his true form are still there, just pulled in. When his features are relaxed, he manifests characteristics that betray his part-anju nature: long, sharp claws on his fingers and toes (they slide out from a retracted state), elongated pointed ears that stick out to the side/back, six glowing red eyes (he has a set above and below his normal pair – they pull back into his face and the lids seal over when in “human” form, though if his face is prodded they can be felt), his canines and premolars extend to full length, and the ends of his hair fade into semi-solid shadow.
Regardless of form, Sabin's blood is BLACK, now devoid of iron and partially comprised of shadow-stuffs (as he is now truly part shadow creature).
In general, Sabin is friendly, playful, and insatiably curious. He hates the mundane but will latch on to someone if they show promise of being interesting. Fascinated by the supernatural, Sabin loves books and movies, especially fantasy and science fiction.
He is generally far too curious for his own good, his foolishness one of his more obvious shortcomings. He is reckless, and has a tendency to act before really thinking things through- going on a basis of what sounds like it could be interesting. Combined with his overconfidence in his own abilities makes for some bad mistakes.
However, he does have a darker streak - a seeming affection for the macabre, and especially loves horror (including scaring people with elaborate pranks). Get him in the right mood and he can turn sarcastic and argumentative to downright feral. At the far end of the "darker" extremes - Sabin can be prone to a predatory violence.
Original, though this version is an AU version in a Vampire: The Masquerade style game
Sabin tends to prefer women, but is not above making exceptions
Sabin has a bit of a French accent to his generally expressive voice
I've played Sabin in a variety of settings. THIS entry for Sabin is the AU World of Darkness version.
For the original version, check out the page here: http://charahub.com/character/13746
In 1872, Sabin was possessed by a creature called an Anju. An anju is a vaguely humanoid-shaped creature that is in essence a living nightmare, comprised of shadows with six glowing red eyes and a mouthful of sharp teeth. Each anju is the living manifestation of a particular mortal fear – his, ironically, is the Fear of Being Controlled. It attempted to possess his body when he was 18 in order to get access to the mortal realm - but it didn't quite work out. It whispered to Sabin in his dreams a spell to summon it into Sabin's body (Sabin, unhealthily fascinated with monsters, believed that it would summon a monster for him to see.) The anju believed that the powerful spell would kill Sabin when he cast it, but it miscalculated. It did nearly kill him, and shocked his hair white in the process, leaving him dying as the creature was pulled in. Therefore, instead of providing a healthy, uninhabited body for the anju, it bonded the creature to Sabin's dying soul, saving Sabin's life and irrevocably meshing the two together. For a long time he had a split personality as they both shared one body, the creature violent and feeling trapped and bitter. For a while, Sabin was unable to stay in one city for very long and could not find who would stay with him to help. The only thing that really kept Sabin going was his maintained (and somewhat macabre) fascination with monsters and magic - struggling to understand what was happening to him and what it was that possessed him. As time passed, each began to manifest characteristics of the other - physically, emotionally and mentally. Their souls were bonded and characteristics bled through. Eventually, through much time and effort, and the agreed notion that they both despised periods of not being in control, they resentfully at first agreed to attempt to work together towards merging into one whole being. It was a long, grueling process, fraught with much difficulty and hardship, but in the end (after a painful physical and mental merging process) they fused into one whole being (though is still susceptible to major mood/personality swings.)
Want to read the full backstory? It's Here: http://vl.kamiki.net/DETAILED%20bkg%20of%20Sabin.htm
From there, Sabin wandered France and England, trying to get a handle on himself and the creature that he was then sharing a body with. He was unstable and dangerous, and did a lot of things that he regretted, but eventually, he managed to come to terms with the creature in his head, and instead of one of them "winning", they merged into one entity. Not long after that, following a lead about a magical book, Sabin found it and opened it - triggering a trap designed for him by the Tremere Lukas Reinhardt - putting him into a magical slumber for about 130 years.
When he awoke (in the mid-late 2000's) he eagerly began to learn more of the modern world, and believed Lukas to have found and saved him, becoming very close to him and learned of him and vampires, posing as Lukas's ghoul.
The World of Darkness AU game has a tumblr here: http://vtmatlanta.tumblr.com/
[b]Likes:[/b] Raw meat, the supernatural, stories, magic, fantasy, horror movies, fear, exploring, the dark, shadows, getting reactions from people, puns
[b]Dislikes[/b]: Iron, vegetables, pain,
*Shadow-Manipulation - Sabin has nearly full control over shadows: he can shape it, cause it to take a three-dimensional form, etc etc etc
*Take Anju-form. Sabin can assume the six-eyed shadow creature Anju-form. He can manipulate how three-dimensional/substantial he is in that form or travel as a two-dimensional shadow.
*Dream manipulation - Sabin can see and shape dreams. However, it is very difficult for him to shape a dream into anything but a nightmare
*Fear - Sabin can cause fear in others through a fear-gaze. Additionally, Sabin can sense and gains energy & pleasure from fear in others (the energy is negated if the fear gaze is used).
*Control - Sabin has theoretically the potential for some command/control/puppetry abilities, but many settings this power is under-developed. Each Anju represent a particular fear, Sabin's in the Fear of Being Controlled/Losing Control.
*Iron. Iron burns him on contact like a bad acid burn. He heals much more slowly from iron wounds, and they tend to scar. If he's in anju form, it's even worse as he is less substantial and it can literally burn right through him.
*Temper. Sabin can be prone to outbursts, verbal or violent. Push him too hard and it can, even after having merged, have drastic consequences.
*Insatiably curious & gullible - a bad combination, Sabin tends to leap before he looks and not necessarily think things through.
*Terrible at Lying. Sabin will deliberately leave out information, or tell half-truths, but is bad at outright lying.
*Low Pain Threshold - Anju are not used to pain, and Sabin is not very good at handling it.
Black and red
Does your character collect anything?
Books, especially on folklore, magic, and mythical creatures, enjoys cheesy knick-knacks of fantasy creatures, horror and fantasy movies
Kind of clothing?
Highly impressionable. Sabin generally doesn't care much for style, going for what he has on hand and is relatively clean. Victorian fashion got him in the tophat/dark cloak look once he could afford it, but beyond that Sabin can be depicted in most clothing styles. However, the idea of dressing up can often catch his enthusiasm and he might go over the top for a situation (think cowboy boots and hat if he were to visit texas or full safari gear, even if no one really wears that any more). He would totally love the Ren Faire and Halloween.
What element would they be?
Which animal would they be?
a wolfdog, representing the two aspects of his personality
Wealthy, but you wouldn't know it other than his eccentricities
Socioeconomic level as a child?
Shadow XD. Sabin's blood no longer has any iron content, and is black.
drawing, writing in his journal, researching mythical creatures, sticking his nose where it doesn't belong
killing his mother
The caves near his childhood home of St. Laurent du Pont
raw meat, preferably fresh
growing up, likely Jules Verne
in the VTM game, he has gotten a black Savanna cat named Beastie.
his own magic/claws
How do they feel about love?
In most settings, despite the anju side of him resenting himself for it, he gets lonely. while a part of him sees attachment to others as as a human weakness, he DOES enjoy the company of others, sharing things with them, getting reactions from them. Sabin is quite capable of love, and he will fiercely protect them.
St. Laurent du Pont, France
Where they live now?
depends on the setting. In the VTM game, Atlanta, GA
Makes a living by?
depends on the setting. Most modern games from his investments and/or working as an anthropology professor
Fears or phobias?
Sabin was possessed by the manifestation of the fear of losing control/being controlled. Sabin himself is scared of iron.
Race, ethnicity and nationality?
Music they listen to?
whatever he finds on the radio
What turns them on?
Sabin's a little xenophilic. He also can sense/feel pleasure from fear. He... enjoys going to horror movies.
What turns them off?
the mundane... vegeterians...
If they transitioned from their world to ours, how would they react?
Sabin's from a very similar to real-world setting
Does their universe have a god?
just as unknowable as this world
Religious and to what extent? Any spiritual beliefs?
While Sabin wholeheartedly believes in the supernatural, he's rather anti-religious, having been raised by a very Christian mother who he had grown to resent, whether or not he likes to admit that.
Do ghosts or supernatural entities exist in their’ world?
Outlook on life?
Optimistic - life is an adventure.
Most important person in their life
Depends on the setting
When did you create this character?
What was your character like as a child?
Sabin had brown hair tied back into a rat tail and was overly curious and foolhearty. Gullible and desperate to get out of his tiny hometown.
How big are their feet?
probably a little on the large side?
What (if they can) does your character eat?
Left to his own devices, it would probably just be raw meat and occasionally chocolate.
Do they like the name they were given?
He gets irritated if people think it's a woman's name, but otherwise is indifferent.
Picking at things with his nails, running his nails through his hair, causing the shadows around him to flicker unnaturally
English, French, in some settings a few more
Do you roleplay with this character?
Most traumatic experience?
The possession and subsequent killing of his mother